Published catalogDirect item and hero details are now available from the current data release.

TBH Gear Calculator

TBH gear calculator: compare rarity, level, ATK, ASPD, slots, Cube EXP and Alchemy Gold across obtainable gear, including Long Sword.

Compare published Gear

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Select Gear A and Gear B to compare their published values.

Compare published stats with the TBH gear calculator

The TBH gear calculator places two obtainable Gear records side by side so you can compare what the current catalog actually publishes. It covers rarity, required level, Gear type, upgrade-slot total, Alchemy Gold, Cube EXP, base stats, and inherent stats. The comparison is variant-specific: two items with the same family name can have different rarity, stat units, slots, source values, and economic values.

This tool is useful before committing time to a rare drop or consuming duplicate Gear. It answers factual questions such as whether one sword has more base Attack Damage, whether one bow has a faster published base Attack Speed, and how Cube values differ. It does not model hero scaling, skills, enemy defenses, buffs, rotations, or clear time, so it does not turn catalog facts into an unexplained Best-in-Slot badge.

The selector uses the released obtainable set. Each comparison row is derived from normalized values stored on the selected detail records, including an explicit unit and source. Base rows describe the resolved equipment baseline in that record; inherent rows describe attached stat modifiers. The TBH gear calculator keeps those sources separate so a flat base value is not silently combined with a percentage modifier.

How to compare Task Bar Hero Gear

Select a precise pair and read the facts before the deltas. The most common comparison mistake is treating different units or stat sources as though they were directly interchangeable.

  1. 1. Choose Gear A as the reference

    Search by name and verify rarity, level, and type. Gear A becomes the baseline for the B − A column. If you are evaluating an upgrade, use the item you currently understand as Gear A. The tool does not know inventory ownership, so this choice is purely a clear comparison convention.

  2. 2. Choose the exact Gear B candidate

    Select the second released variant rather than a family name. Comparing Legendary Long Sword with Immortal Long Sword answers a rarity question; comparing Dimensional Sword with Shadow Bow answers a type question. Those are different decisions, and the surrounding rarity, level, and slot rows help keep the interpretation honest.

  3. 3. Read base and inherent rows separately

    The stat table labels every row as base or inherent and retains flat, percent, or per-second units. A flat ATK value is not subtracted from an ATK percentage. Attack Speed per second is not merged with an Attack Speed percentage. Missing values remain a dash instead of becoming zero, preventing the calculator from claiming a delta where one side lacks a matching published stat.

  4. 4. Use B − A as arithmetic, not a verdict

    A positive delta means Gear B has the larger matching numeric value. It does not mean Gear B produces more damage for every hero. Review the stat package, required level, Gear type, and build context together. Open both detail pages when you need crafting or drop routes, then use the other tools to evaluate acquisition and duplicate value.

Base stats, modifiers, units, and resolved levels

The catalog importer normalizes raw stat semantics before the Web displays them. Percentage-like values are converted to player-facing percentages, while weapon base Attack Speed is represented per second. For example, Long Sword (Legendary) publishes base ATK +5 and base ASPD +0.1/s, plus inherent ATK +3 and ASPD +8.2%. Those four values remain distinct because their sources and units answer different questions.

The current TBH gear calculator compares resolved item records; it is not a free-form level scaling simulator. It does not let a user type a hypothetical level or extrapolate a level 1 record to level 100. Required level is shown as context, and the base stats already published for each record are compared as-is. This avoids presenting undocumented scaling formulas as if the tool had calculated them live.

Economic rows use the record's published sellGold and cubeExp projections, shown to players as Alchemy Gold and Cube EXP. Upgrade slots sum decoration, engraving, and inscription slots when all are available. Marketable status, crafting recipes, and drop routes remain on detail pages because they are not single numeric comparison rows. The tool stays useful by being explicit about the boundary between catalog comparison and build simulation.

Verified Gear comparison examples

These examples use released records and show why name, rarity, source, and unit should all be visible. They are descriptions of current catalog data, not universal build recommendations.

Long Sword: Legendary versus Immortal

Long Sword (Legendary), level 1, publishes base ATK +5 and base ASPD +0.1/s. Its inherent stats are flat ATK +3 and ASPD +8.2%. Long Sword (Immortal), also level 1, publishes base ATK +8 and the same base ASPD +0.1/s, while its inherent package contains ATK +22.7% and Critical Damage +31.8%.

The TBH gear calculator can show a +3 base ATK delta for Immortal, but it does not subtract flat ATK +3 from ATK +22.7% because the units differ. It also shows Alchemy Gold moving from 270 to 810 and Cube EXP from 54 to 162. The visible separation prevents a tidy but invalid single-score comparison.

Dimensional Sword versus Shadow Bow at level 80

Dimensional Sword (Beyond) and Shadow Bow (Beyond) are both level 80 main weapons. The Sword publishes base ATK +1,143 and base ASPD +0.43/s. The Bow publishes base ATK +1,144 and base ASPD +0.85/s. In the matching base rows, the Bow is one ATK higher and 0.42 attacks per second higher.

Their inherent packages diverge: Dimensional Sword includes ATK +138.4%, Critical Damage +108.9%, and flat ATK +276, while Shadow Bow includes ASPD +25.8%, HP Per Hit +28, and Critical Damage +108.9%. A player still needs hero and skill context to decide which package is useful. The calculator supplies the facts without labeling either weapon universally best.

Why same-name comparisons need rarity

Shadow Bow (Arcana) and Shadow Bow (Beyond) share a title and level 80 requirement, but their base and inherent values are different. Arcana publishes base ATK +839 and ASPD +0.65/s, with Critical Chance +2.9%, Critical Damage +93.6%, and Cooldown Reduction +8.7%. Beyond publishes base ATK +1,144 and ASPD +0.85/s with a different inherent package.

A search result that says only 'Shadow Bow stats' is incomplete. Selecting both variants in the TBH gear calculator exposes the rarity-specific record and the exact row differences. The released detail links also provide acquisition and crafting context, which may matter as much as a numeric advantage when planning a realistic upgrade.

Use comparison rows in a build decision

Begin with the stat your build is trying to improve, then check whether it is base, inherent, flat, percentage, or per-second. Review supporting stats rather than maximizing one highlighted number in isolation. A weapon with more base speed can still be a poor fit if its inherent package misses the build's damage type or utility needs. The tool intentionally leaves that strategic judgment visible instead of burying it in a proprietary score.

After narrowing the pair, use the Drop Finder and Drop Chance Calculator to compare acquisition routes. Use the Cube Calculator only for published duplicate totals, not to decide market value. This workflow connects comparison, farming, and inventory arithmetic while keeping each tool's assumptions small enough to audit.

TBH gear calculator FAQ

How do I compare Gear in Task Bar Hero?

Select Gear A and Gear B, verify their rarity and level, then compare base and inherent rows with matching units. Use B − A as arithmetic only. The TBH gear calculator does not include hero skills, enemy defenses, buffs, or rotation timing, so it does not declare a universal winner.

What is Gear level scaling?

Level scaling describes how resolved Gear values can vary across level records, but this tool does not extrapolate hypothetical levels. It compares the base and inherent stats already published for each selected item and displays required level as context. No undocumented scaling table is applied in the browser.

Are base stats or modifiers more important?

Their importance depends on the hero, build, and stat. Base values and inherent modifiers use different sources and sometimes different units, so combining them into one generic priority would be misleading. Compare matching rows first, then evaluate the complete package for the intended build.

What is the best Gear for Ranger?

The catalog alone cannot prove a Best-in-Slot Ranger item because the calculation would require hero scaling, skills, enemies, buffs, and combat timing. The tool can compare candidate bows, crossbows, arrows, or other released Gear facts, leaving the build-specific conclusion to verified gameplay context.

How does rarity affect Gear stats?

Rarity variants are independent published records and can change base values, inherent modifiers, slots, Cube EXP, Alchemy Gold, crafting, and drop probability. Legendary and Immortal Long Sword demonstrate the point: even at the same required level, their stat units and values differ substantially.

Current rollout

Explore released Gear examples

These 16 obtainable records are in the initial SEO release. Use their detail pages to verify stats, crafting, and published drop routes used by the tools.