Catalog-powered utilities
Player tools
Plan Gear drops, find farming routes, compare equipment, and total published Cube values.
Open drop calculatorTask Bar Hero wiki & database: every item, hero, monster, skill & rune in 16 languages. Drop rates, farming tools, tier lists & builds. Updated each patch.
Current data release
Published database
Equipment and published item records
Open catalog →Heroes, roles, loadouts, and progression
Open catalog →Rune effects and release-scoped values
Open catalog →Active combat skills and scaling data
Open catalog →Passive upgrades and hero relationships
Open catalog →Stage order, conditions, and rewards
Open catalog →Enemies, appearances, and combat data
Open catalog →Buff, debuff, and status mechanics
Open catalog →Catalog-powered utilities
Plan Gear drops, find farming routes, compare equipment, and total published Cube values.
Open drop calculatorCommunity roadmap
Publishing stays closed until authentication, ownership, moderation, and recovery are tested.
Player reference
A useful game database should answer more than “what is this item?” It should show how a record connects to the rest of the game: which hero can benefit from it, which stat it changes, where it can drop, what box contains it, and which stage is worth farming. This reference organizes those questions around permanent entity pages instead of temporary search results. Every catalog family has a dedicated directory, and every published entry has a clean URL that can be bookmarked, shared, and revisited after a release changes.
The coverage map is intentionally broad. It includes 5,944 item records, with 5,760 equippable gear entries inside that larger family, plus 6 heroes, 120 stages, 197 runes, 107 active skills, 107 passive skills, 61 monsters, and a focused set of status effects. Source material spans 16 game languages. The current interface begins with English while the underlying release model keeps locale, identity, and update metadata separate, so a translated title never has to break an established entity link.
Connected catalogs
Start in the gear directory when you know an equipment name or want to browse by level, rarity, category, primary stat, or availability. Gear records distinguish weapons, armor, and accessories while preserving useful facts such as base stats, additional modifiers, decoration slots, engraving slots, inscription slots, marketability, resale value, and Cube experience. When the release contains crafting or drop data, a detail page can connect the equipment to required materials, reward boxes, bosses, stages, and scenario-specific chances instead of leaving those facts in separate spreadsheets.
The hero catalog provides the character-level starting point. Separate active skill and passive skill directories prevent two different kinds of progression data from being collapsed into one ambiguous search result. Players can move from a hero to the abilities that define a rotation, then compare passive bonuses, scaling behavior, cooldown information, and combat relationships. This structure is also easier to maintain when a patch changes one skill without changing the identity of the hero or every page that references it.
Use the stage directory when progression or farming location is the main question. The 120-stage coverage can be organized by chapter, order, mode, and difficulty, then connected to enemies, conditions, rewards, boxes, and obtainable gear. The monster directory approaches the same data from the enemy side: what the monster is, how it behaves, and where it appears. Keeping both entry points makes the database useful whether a player starts with a location, a target enemy, or an item they are trying to obtain.
The rune catalog focuses on effect text, rarity, category, and release-scoped values. Those records become more meaningful when read alongside active skills, passive bonuses, and the status effect reference. Buffs, debuffs, stacking rules, and immunity interactions can change the value of a build even when its equipment does not change. Stable links between these families make it possible to document mechanics once and point every relevant hero, monster, or skill back to the same explanation.
From facts to decisions
Browsing is useful for discovery, but many play sessions begin with a decision. If you need one named item, open its gear page and review every published source. If you only know the desired level, rarity, or stat, narrow the directory first. If the question is “where should I spend my time?”, use the Drop Finder to approach the catalog through farming sources. The drop chance calculator then helps compare base, Hunter, Slayer, and combined scenarios without treating a displayed percentage as a guarantee.
Equipment planning often requires a second pass. The gear calculator supports direct comparison of published equipment facts, while the Cube calculator summarizes the values currently available to that tool. These utilities use the same catalog identities as the directories, so a calculation can lead back to the underlying record. That traceability matters: players should be able to inspect the source values, confirm the active release, and understand why two options produce different results.
Release-aware reference
Game information loses value when readers cannot tell when it was captured. The publication panel near the top of this page identifies the current data release, publication date, schema, and source version whenever the release service is available. Directory results and entity details carry the same release identity. This makes a discrepancy diagnosable: it can be tied to a particular import or patch instead of silently mixing values collected at different times.
Entity slugs are treated as permanent once published. A balance update can change a title, description, stat, effect, or drop relationship without forcing users and search engines onto a new URL. Invalid records are rejected before publication, missing detail pages return a real 404, and temporary upstream failures are not disguised as valid empty entries. Together, those rules make the site easier to cite in a guide, save in a browser, or use as the factual layer beneath future builds and tier lists.
Common questions
The database connects item and gear records with heroes, runes, active skills, passive skills, stages, monsters, and status effects. Each published entry has a stable URL, release information, and the fields available for that entity type. Gear pages can include stats, slots, crafting details, availability, boxes, stages, and drop chances, while combat entries focus on effects and relationships.
The broader item family includes more than equippable weapons, armor, and accessories. It also contains records such as materials, reward boxes, and other item-like objects used by crafting or drop relationships. The gear directory emphasizes the 5,760 equippable entries, while supporting item records remain useful when a recipe or reward source needs to explain where equipment comes from.
Open the gear directory, search by name, and select the matching entry. When published source data is available, the detail page lists the relevant box, monster or boss context, linked stages, and separate base, Hunter, Slayer, or combined scenarios. The Drop Finder and drop chance calculator provide faster paths when the question starts with a farming target rather than a specific page.
Catalog pages are tied to a named publication release instead of an undated collection of edits. The home page shows the active release, publication date, schema, and source version when that information is available. New imports are validated before publication, and entity URLs remain stable across ordinary title or balance changes, making bookmarks and search results more dependable after a patch.
The source coverage and data model account for 16 game languages, but the current public interface opens with the English catalog. Locale-aware releases keep translated records aligned with the same stable entity identity. Additional language navigation should only appear when its metadata, canonical URLs, alternate-language signals, and full page content can be published consistently rather than inferred from browser settings.
No. This is an independent reference built to help players inspect published game data and understand relationships between equipment, characters, combat mechanics, and farming locations. It is not affiliated with the game publisher. Release labels describe the data snapshot used by the reference and should not be read as an official balance announcement or a replacement for in-game information.