Published catalogDirect item and hero details are now available from the current data release.

TBH Cube Calculator

TBH cube calculator: total Cube EXP and Alchemy Gold for any obtainable gear and quantity, with transparent per-item values from current game data.

Total Cube EXP and Alchemy Gold

Loading Gear…

Uses the catalog values published for one Gear item. Level matching and Cube-level progression are not included.

Select Gear and enter a quantity to calculate totals.

Total duplicate values with the TBH cube calculator

The TBH cube calculator multiplies two published per-item values—Cube EXP and Alchemy Gold—by the quantity of a selected obtainable Gear record. It is built for inventory arithmetic: choose the exact item variant, enter how many identical copies you are evaluating, and read the totals alongside the per-item source values. The result helps quantify duplicates without requiring a spreadsheet or repeated mental multiplication.

This version is intentionally narrower than a full economy simulator. It does not decide whether to keep, trade, sell, synthesize, offer, extract, or consume an item. It does not fetch Steam prices or estimate the personal value of an upgrade. The catalog fields are displayed as Cube EXP and Alchemy Gold because those are the normalized values available for the selected record; the tool totals them without claiming that one action is always optimal.

The selector follows the same released obtainable scope as the other Gear tools. Name and rarity matter because different variants can have sharply different per-item values. The TBH cube calculator reads the current API response at selection time, so the visible item record and the arithmetic share one release context. Missing values remain unavailable rather than being replaced with an assumed rarity average.

How to calculate Cube EXP and Alchemy Gold

Use the tool as a transparent quantity multiplier. Keep the exact variant and per-item values visible so that another player can reproduce the total.

  1. 1. Select the exact Gear record

    Search for the item and confirm rarity, level, and type. Long Sword (Legendary) and Long Sword (Immortal) have different per-item Cube EXP and Alchemy Gold even though the name and required level match. The selector excludes unavailable and unreleased Gear so the related detail page remains part of the public internal-link graph.

  2. 2. Enter a quantity of identical copies

    The quantity is clamped to a whole number from 1 to 1,000,000. Use only copies of the selected record. If an inventory contains multiple rarities or levels, calculate each exact record separately and add the resulting totals afterward; combining unlike variants under one quantity would apply the wrong per-item values.

  3. 3. Read the per-item source values

    Each result card shows the total and identifies the value for one selected item. This makes the multiplication auditable. If a value is missing from the current catalog, the total remains unavailable rather than silently treating it as zero. Open the Gear detail page when you need stats, marketable status, crafting, or drop sources.

  4. 4. Compare totals without inventing an action

    Use the two totals as inputs to an inventory decision, not as a sell-versus-salvage recommendation. The tool does not know current Cube progression, account goals, market liquidity, or replacement cost. It reports what the catalog publishes and leaves the player to decide how those resources compare with keeping the item.

Why this version is limited

The arithmetic is per-item value × safe quantity. A record with 54 Cube EXP and a quantity of 100 produces 5,400 Cube EXP. A record with 270 Alchemy Gold at the same quantity produces 27,000 Alchemy Gold. There is no probability term, compounding rule, or hidden rarity coefficient in the browser calculation because the selected record already provides the resolved per-item values.

The current TBH cube calculator does not implement Cube-level matching, Synthesis, Offering, Extraction, crafting expected value, or live market value. A crafting recipe such as Leather ×1 at an 8% published chance belongs to acquisition context, not to this quantity multiplier. Adding material value × success chance here would imply a feature and an economy model the interface does not actually provide.

Marketable status in a Gear record is also not a price feed. It can indicate catalog eligibility, but it does not prove an active Steam listing, a current buyer, fees, regional availability, or a realizable price. The tool therefore avoids language such as 'profit' and does not tell a player to trade or salvage. Its trust comes from a small, inspectable calculation over the current immutable release.

Verified Cube EXP and Alchemy Gold examples

These examples use per-item values from released Gear records. They demonstrate the exact multiplication performed by the interface and do not assume a market price or an undocumented Cube rule.

100 Legendary Long Swords

Long Sword (Legendary) publishes 54 Cube EXP and 270 Alchemy Gold per item. Entering a quantity of 100 produces 5,400 Cube EXP and 27,000 Alchemy Gold. The item also publishes inherent ATK +3 and ASPD +8.2%, so the Gear Calculator and detail page should be checked before treating every copy as disposable.

The TBH cube calculator does not say that 100 copies should be consumed. It only makes the resource totals visible. A player comparing a farming plan can pair this result with the 0.2363% Base contain chance and repeated-run probability shown by the Drop Chance Calculator.

10 Immortal Long Swords

Long Sword (Immortal) publishes 162 Cube EXP and 810 Alchemy Gold per item. A quantity of 10 therefore totals 1,620 Cube EXP and 8,100 Alchemy Gold. On a per-item basis, both values are exactly three times the Legendary Long Sword values in the current release, even though its Base drop contain chance is much lower.

This example shows why rarity must remain attached to the quantity. Entering ten generic Long Swords would be ambiguous. Select the Immortal record for Immortal copies and run a separate calculation for Legendary copies, then combine totals only if that matches the inventory question.

Three Beyond Shadow Bows

Shadow Bow (Beyond) publishes 4,397,016 Cube EXP and 9,289,280 Alchemy Gold per item. A quantity of three produces 13,191,048 Cube EXP and 27,867,840 Alchemy Gold. Large late-game values are where a calculator is most useful because manual multiplication is easier to mistype or misread.

The record is marketable in the catalog, but the tool does not compare those totals with a Steam price. It also does not determine whether the Bow's base ATK +1,144, base ASPD +0.85/s, and inherent modifiers make it worth keeping. Those are separate Gear comparison and market-context questions.

Use resource totals responsibly

Check the item in the Gear Calculator before acting on a large quantity. A duplicate with better rarity, stats, or slots may have player value that is not captured by Cube EXP or Alchemy Gold. Check the Drop Finder when replacement difficulty matters: consuming an item with a rare route can carry a higher opportunity cost than consuming an easy drop with the same resource total.

When sharing a calculation, include item name, rarity, per-item values, quantity, and catalog release context. That allows someone else to reproduce the result in the TBH cube calculator. Avoid presenting the total as guaranteed profit, because the tool has no market price, transaction fee, crafting cost, or account-specific utility model.

TBH cube calculator FAQ

What does Cube EXP do in Task Bar Hero?

The catalog publishes a Cube EXP value for each supported Gear record, and this tool totals that value across identical copies. It does not simulate Cube levels or progression rules, so consult current in-game information for what a specific amount does at the account's present Cube state.

How do I get Alchemy Gold in TBH?

The current Gear records expose a normalized Alchemy Gold value used by the calculator, but the tool does not simulate every in-game action that awards or spends it. Select an item to inspect its per-item value and quantity total without interpreting that total as a guaranteed transaction.

Should I sell or salvage Gear?

The calculator cannot make that decision because it lacks live prices, fees, build value, replacement difficulty, and account goals. Use the TBH cube calculator for published resource totals, the Gear Calculator for stats, and the Drop Finder for replacement routes before deciding.

What is the Cube for in Task Bar Hero?

This page only documents the values represented in the current Gear catalog and totals Cube EXP. It deliberately does not claim a complete Cube-system guide, level-matching formula, Synthesis model, Offering model, or Extraction rule when those mechanics are outside the published calculation.

Can I trade Gear on the Steam market?

Some records are marked marketable, but that flag is not a live Steam market listing or price. Availability can vary and a transaction may involve conditions or fees not represented here. This tool does not fetch Steam data or compare market proceeds with Cube and Alchemy values.

Current rollout

Explore released Gear examples

These 16 obtainable records are in the initial SEO release. Use their detail pages to verify stats, crafting, and published drop routes used by the tools.